# 程序代写代做代考 Title

Title

Sierpinski Squares
Sierpinski Carpet
SDL – Intro

1. Week 9: Sierpinski and SDL

1.1 Sierpinski Squares

The Sierpinski triangle has the overall shape of an equilateral triangle, recursively subdivded
into four smaller triangles :

However, we can approximate it by recursively drawing a square as three smaller squares, as
show below :

The recursion should terminate when the squares are too small to draw with any more detail
(e.g. one pixel, or one character in size).

1.2 Sierpinski Carpet
en.wikipedia.org/wiki/Sierpinski_carpet

The square is cut into 9 congruent subsquares in a 3-by-3 grid, and the central subsquare
is removed. The same procedure is then applied recursively to the remaining 8 subsquares, ad
infinitum.

2 Chapter 1. Week 9: Sierpinski and SDL

Exercise 1.1 Write a program that:
• Draws the Sierpinski carpet, recursively, using plain text.
• Draws the Sierpinski triangle, recursively, using plain text.

1.3 SDL – Intro
Many programming languages have no inherent graphics capabilities. To get windows to appear
on the screen, or to draw lines and shapes, you need to make use of an external library. Here we
use SDL1, a cross-platform library providing the user with (amongst other things) such graphical
capabilities.

www https://www.libsdl.org/

The use of SDL is, unsurprisingly, non-trival, so some simple wrapper files have been
created (neillsdl2.c and neillsdl2.h). These give you some simple functions to initialise
a window, draw rectangles, wait for the user to press a key etc. and are somewhat similar to
neillncurses.*.

An example program using this functionality is provided in a file blocks.c, shown in
Figure 1.1.

This program initialises a window, then sits in a loop, drawing randomly positioned and
coloured squares, until the user presses the mouse or a key.

Using the makefile provided, compile and run this program.
SDL is already installed on lab machines. At home, if you’re using a ubuntu-style linux

machine, use: sudo apt-get install libsdl2-dev.

Exercise 1.2 Write a program that:
• Draws the Sierpinski carpet, recursively, using SDL.
• Draws the Sierpinski triangle, recursively, using SDL.

1 actually, we are using the most recent version SDL2, which is installed on all the lab machines

https://www.libsdl.org/

1.3 SDL – Intro 3

#include
#include
#include “neillsdl2.h”

#define RECTSIZE 20
#define MILLISECONDDELAY 10

int main(void)
{

SDL_Simplewin sw;
SDL_Rect rectangle;
rectangle.w = RECTSIZE;
rectangle.h = RECTSIZE;

Neill_SDL_Init(&sw);

do{

/* Sleep for a short time */
SDL_Delay(MILLISECONDDELAY);

/* Choose a random colour, a mixture of red, green and blue. */
Neill_SDL_SetDrawColour(&sw,

rand()%SDL_8BITCOLOUR, rand()%SDL_8BITCOLOUR,
rand()%SDL_8BITCOLOUR);

/* Filled Rectangle, fixed size, random position */
rectangle.x = rand()%(WWIDTH−RECTSIZE);
rectangle.y = rand()%(WHEIGHT−RECTSIZE);
SDL_RenderFillRect(sw.renderer, &rectangle);

/* Unfilled Rectangle, fixed size, random position */
rectangle.x = rand()%(WWIDTH−RECTSIZE);
rectangle.y = rand()%(WHEIGHT−RECTSIZE);
SDL_RenderDrawRect(sw.renderer, &rectangle);

/* Update window − no graphics appear on some devices until this is finished */
SDL_RenderPresent(sw.renderer);
SDL_UpdateWindowSurface(sw.win);

/* Has anyone pressed ESC or killed the SDL window ?
Must be called frequently − it’s the only way of escaping */

Neill_SDL_Events(&sw);

}while(!sw.finished);

/* Clear up graphics subsystems */
atexit(SDL_Quit);

return 0;

}

Figure 1.1: The program blocks.c used to demonstrate some SDL2 wrapper functions.

Week 9: Sierpinski and SDL
Sierpinski Squares
Sierpinski Carpet
SDL – Intro