程序代写代做代考 Java FTP case study database cache dns data structure 3rd Edition: Chapter 2

3rd Edition: Chapter 2

Application Layer
2-*
Chapter 2
Application Layer
Computer Networking: A Top Down Approach

7th edition
Jim Kurose, Keith Ross
Pearson/Addison Wesley
April 2016

Application Layer

*

Application Layer
2-*
Chapter 2: outline
2.1 principles of network applications
2.2 Web and HTTP
2.3 FTP
2.4 electronic mail
SMTP, POP3, IMAP
2.5 DNS
2.6 P2P applications
2.7 Video streaming and content distribution networks

Application Layer

*

Application Layer
2-*
Chapter 2: application layer
our goals:
conceptual, implementation aspects of network application protocols

transport-layer service models
client-server paradigm
peer-to-peer paradigm
content distribution networks
learn about protocols by examining popular application-level protocols

HTTP
FTP
SMTP / POP3 / IMAP
DNS
creating network applications

socket API

Application Layer

*

Application Layer
2-*
Some network apps
e-mail
web
text messaging
remote login
P2P file sharing
multi-user network games
streaming stored video (YouTube, Hulu, Netflix)

voice over IP (e.g., Skype)
real-time video conferencing
social networking
search

Application Layer

*

Application Layer
2-*
Creating a network app
write programs that:
run on (different) end systems
communicate over network
e.g., web server software communicates with browser software

no need to write software for network-core devices
network-core devices do not run user applications
applications on end systems allows for rapid app development, propagation

application
transport
network
data link
physical

application
transport
network
data link
physical

application
transport
network
data link
physical

Application Layer

*

Application Layer
2-*
Application architectures
possible structure of applications:
client-server
peer-to-peer (P2P)
hybrid of client-server and P2P

Application Layer

*

Application Layer
2-*
Client-server architecture
server:
always-on host
permanent IP address
data centers for scaling

clients:
communicate with server
may be intermittently connected
may have dynamic IP addresses
do not communicate directly with each other

client/server

Application Layer

*

Application Layer
2-*
P2P architecture
no always-on server
arbitrary end systems directly communicate
peers request service from other peers, provide service in return to other peers

self scalability – new peers bring new service capacity, as well as new service demands
peers are intermittently connected and change IP addresses

complex management

peer-peer

Application Layer
Advantages: self-scalability, cost-effectiveness
Challenges: security, performance, reliability, incentives, ISPs
*

Hybrid of client-server and P2P
Skype
voice-over-IP P2P application
centralized server: finding address of remote party
client-client connection: direct (not through server)

Instant messaging
chatting between two users is P2P
centralized service: client presence detection/location
user registers its IP address with central server when it comes online
user contacts central server to find IP addresses of buddies
Application 2-*

Application Layer
2-*
Processes communicating
process: program running within a host
within same host, two processes communicate using inter-process communication (defined by OS)
processes in different hosts communicate by exchanging messages

client process: process that initiates communication
server process: process that waits to be contacted
aside: applications with P2P architectures have client processes & server processes

clients, servers

Application Layer

*

Application Layer
2-*
Sockets
process sends/receives messages to/from its socket
socket analogous to door

sending process shoves message out door
sending process relies on transport infrastructure on other side of door to deliver message to socket at receiving process
Internet
controlled
by OS
controlled by
app developer

transport
application
physical
link
network
process

transport
application
physical
link
network
process
socket
API: (1) choice of transport protocol; (2) ability to fix a few parameters (more on this later)

Application Layer

*

Application Layer
2-*
Addressing processes
to receive messages, process must have identifier
host device has unique 32-bit IP address
Q: does IP address of host on which process runs suffice for identifying the process?

identifier includes both IP address and port numbers associated with process on host.
example port numbers:

HTTP server: 80
mail server: 25
to send HTTP message to gaia.cs.umass.edu web server:

IP address: 128.119.245.12
port number: 80
more shortly…

A: no, many processes can be running on same host

Application Layer
Port number: 16-bit unsigned integer
*

Application Layer
2-*
App-layer protocol defines
types of messages exchanged,

e.g., request, response
message syntax:

what fields in messages & how fields are delineated
message semantics

meaning of information in fields
rules for when and how processes send & respond to messages

open protocols:
defined in RFCs
allows for interoperability
e.g., HTTP, SMTP

proprietary protocols:
e.g., Skype

Application Layer
Application vs app layer protocol
*

Application Layer
2-*
What transport service does an app need?
data loss
some apps (e.g., file transfer, web transactions) require 100% reliable data transfer
other apps (e.g., audio) can tolerate some loss

timing
some apps (e.g., Internet telephony, interactive games) require low delay to be “effective”

throughput
some apps (e.g., multimedia) require minimum amount of throughput to be “effective”
other apps (“elastic apps”) make use of whatever throughput they get
security
encryption, data integrity, …

Application Layer

*

Application Layer
2-*
Transport service requirements: common apps
application

file transfer
e-mail
Web documents
real-time audio/video

stored audio/video
interactive games
text messaging
data loss

no loss
no loss
no loss
loss-tolerant

loss-tolerant
loss-tolerant
no loss
throughput

elastic
elastic
elastic
audio: 5kbps-1Mbps
video:10kbps-5Mbps
same as above
few kbps up
elastic
time sensitive

no
no
no
yes, 100’s ms

yes, few secs
yes, 100’s ms
yes and no

Application Layer

*

Application Layer
2-*
Internet transport protocols services
TCP service:
connection-oriented: setup required between client and server processes
reliable transport between sending and receiving process
flow control: sender won’t overwhelm receiver
congestion control: throttle sender when network overloaded
does not provide: timing, minimum throughput guarantee, security

UDP service:
unreliable data transfer between sending and receiving process
does not provide: reliability, flow control, congestion control, timing, throughput guarantee, security, or connection setup,

Q: why bother? Why is there a UDP?

Application Layer

*

Application Layer
2-*
Internet apps: application, transport protocols
application

e-mail
remote terminal access
Web
file transfer
streaming multimedia

Internet telephony
application
layer protocol

SMTP [RFC 2821]
Telnet [RFC 854]
HTTP [RFC 2616]
FTP [RFC 959]
HTTP (e.g., YouTube),
RTP [RFC 1889]
SIP, RTP, proprietary
(e.g., Skype)
underlying
transport protocol

TCP
TCP
TCP
TCP
TCP or UDP

TCP or UDP

Application Layer

*

Securing TCP
TCP & UDP
no encryption
cleartext passwds sent into socket traverse Internet in cleartext
SSL
provides encrypted TCP connection
data integrity
end-point authentication
SSL is at app layer
apps use SSL libraries, that “talk” to TCP

SSL socket API
cleartext passwords sent into socket traverse Internet encrypted
see Chapter 8

Application Layer
2-*

Application Layer

Socket programming
Socket API
introduced in BSD4.1 UNIX, 1981
A socket is explicitly created, used, released by apps
two types of transport service via socket API:

unreliable datagram
reliable, byte stream-oriented
a host-local,
application-created,
OS-controlled interface (a “door”) into which an
application process can both send and
receive messages to/from another application process

Goal: learn how to build client/server application that communicate using sockets
Application 2-*

socket

Socket
Socket Family

PF_INET denotes the Internet family
PF_UNIX denotes communication on the same host
PF_PACKET denotes direct access to the network interface (i.e., it bypasses the TCP/IP protocol stack)

Socket Type

SOCK_STREAM is used to denote a byte stream
SOCK_DGRAM is an alternative that denotes a message oriented service, such as that provided by UDP

The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*
PF_PACKET, SOCK_RAW equivalent to PF_INET, SOCK_PACKET but the 2nd one is obsolete

fd = socket(PF_PACKET, SOCK_RAW, htons(ETH_P_ALL)); or ETH_P_IP, ETH_P_IPV6, ETH_P_ARP, …

PF vs AF: Stevens and Bj always use AF

PF_UNIX: communication on the same machine. TYPE = SOCK_STREAM, SOCK_DGRAM, SOCK_SEQPACKET (message oriented that preserves the order)

Socket-programming using TCP
Socket: a door between application process and end-end-transport protocol (UCP or TCP)
TCP service: reliable transfer of bytes from one process to another
controlled by
application
developer
controlled by
operating
system
client or
server
controlled by
application
developer
controlled by
operating
system
client or
server
internet
Application 2-*
TCP with
buffers,
variables

socket

process
TCP with
buffers,
variables

socket

process

Socket programming with TCP
Client must contact server
server process must first be running
server must have created socket (door) that welcomes client’s contact

Client contacts server by:
creating client-local TCP socket
specifying IP address, port number of server process
when client creates socket: client TCP establishes connection to server TCP

when contacted by client, server TCP creates new socket for server process to communicate with client

allows server to talk with multiple clients
source port numbers used to distinguish clients (more in Chap 3)
TCP provides reliable, in-order
transfer of bytes (“pipe”)
between client and server
Application 2-*

application viewpoint

Client
process

client TCP socket
Stream jargon
stream is a sequence of bytes that flow into or out of a process.
input stream is attached to some input source for the process, e.g., keyboard or socket.
output stream is attached to an output source, e.g., monitor or socket.

Application 2-*

TCP Client/Server Socket Interaction

Application 2-*

Creating a Socket
int sockfd = socket(socket_family, type, protocol);

The socket number returned is the socket descriptor for the newly created socket

int sockfd = socket (PF_INET, SOCK_STREAM, 0);
int sockfd = socket (PF_INET, SOCK_DGRAM, 0);

The combination of PF_INET and SOCK_STREAM implies TCP

Application 2-*

The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*
PF vs. AF: Stevens, beej always use AF

Client-Server Model with TCP
Server
Passive open
Prepares to accept connection, does not actually establish a connection

Server invokes
int bind (int socket, struct sockaddr *address, int addr_len)
int listen (int socket, int backlog)
int accept (int socket, struct sockaddr *address, int *addr_len)

Application 2-*

The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Client-Server Model with TCP
Bind
Binds the newly created socket to the specified address i.e. the network address of the local participant (the server)
Address is a data structure which combines IP and port

Listen
Defines how many connections can be pending on the specified socket

Application 2-*

The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Client-Server Model with TCP
Accept
Carries out the passive open
Blocking operation
Does not return until a remote participant has established a connection
When it does, it returns a new socket that corresponds to the new established connection and the address argument contains the remote participant’s address

Application 2-*

The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Client-Server Model with TCP
Client
Application performs active open
It says who it wants to communicate with

Client invokes
int connect (int socket, struct sockaddr *address, int addr_len)

Connect
Does not return until TCP has successfully established a connection at which application is free to begin sending data
Address contains remote machine’s address

Application 2-*

The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Client-Server Model with TCP
In practice
The client usually specifies only remote participant’s address and let’s the system fill in the local information
Whereas a server usually listens for messages on a well-known port
A client does not care which port it uses for itself, the OS simply selects an unused one

Application 2-*

The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Client-Server Model with TCP
Once a connection is established, the application process invokes two operations

int send (int socket, char *msg, int msg_len,
int flags)

int recv (int socket, char *buff, int buff_len,
int flags)

Application 2-*

The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*
Return #bytes written/read

Example Application: Client
#include
#include
#include
#include
#include

#define SERVER_PORT 5432
#define MAX_LINE 256

int main(int argc, char * argv[])
{
FILE *fp;
struct hostent *hp;
struct sockaddr_in sin;
char *host;
char buf[MAX_LINE];
int s;
int len;
if (argc==2) {
host = argv[1];
}
else {
fprintf(stderr, “usage: simplex-talk host
”);
exit(1);
}
Application 2-*

The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Example Application: Client
/* translate host name into peer’s IP address */
hp = gethostbyname(host);
if (!hp) {
fprintf(stderr, “simplex-talk: unknown host: %s
”, host);
exit(1);
}
/* build address data structure */
bzero((char *)&sin, sizeof(sin));
sin.sin_family = AF_INET;
bcopy(hp->h_addr, (char *)&sin.sin_addr, hp->h_length);
sin.sin_port = htons(SERVER_PORT);
/* active open */
if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) { perror("simplex-talk: socket"); exit(1); } if (connect(s, (struct sockaddr *)&sin, sizeof(sin)) < 0) { perror("simplex-talk: connect"); close(s); exit(1); } /* main loop: get and send lines of text */ while (fgets(buf, sizeof(buf), stdin)) { len = strlen(buf) + 1; send(s, buf, len, 0); } } Translate name into remote host’s IP Construct remote address data structure Create socket Connect Read from standard input, send to server over socket Application 2-* The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * buf[MAX_LINE-1] = ’’; Example Application: Server #include
#include
#include
#include
#include
#define SERVER_PORT 5432
#define MAX_PENDING 5
#define MAX_LINE 256

int main()
{
struct sockaddr_in sin;
char buf[MAX_LINE];
int len;
int s, new_s;
/* build address data structure */
bzero((char *)&sin, sizeof(sin));
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = INADDR_ANY;
sin.sin_port = htons(SERVER_PORT);

/* setup passive open */
if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) { perror("simplex-talk: socket"); exit(1); } Construct local address data structure Create socket Application 2-* The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Example Application: Server if ((bind(s, (struct sockaddr *)&sin, sizeof(sin))) < 0) { perror("simplex-talk: bind"); exit(1); } listen(s, MAX_PENDING); /* wait for connection, then receive and print text */ while(1) { if ((new_s = accept(s, (struct sockaddr *)&sin, &len)) < 0) { perror("simplex-talk: accept"); exit(1); } while (len = recv(new_s, buf, sizeof(buf), 0)) fputs(buf, stdout); close(new_s); } } Bind to local address Set max number of pending connections Accept a connection, return new socket Receive from remote client over socket, print to standard output Application 2-* The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Application Layer 2-* Socket programming with UDP UDP: no “connection” between client & server no handshaking before sending data sender explicitly attaches IP destination address and port # to each packet rcvr extracts sender IP address and port# from received packet UDP: transmitted data may be lost or received out-of-order Application viewpoint: UDP provides unreliable transfer of groups of bytes (“datagrams”) between client and server Application Layer UDP Overview Client gets ready (socket) Server gets ready (socket, bind) Data transfer Client sendto - server recvfrom! Server sendto – client recvfrom! int sendto (int socket, char *msg, int msg_len, int flags, const struct sockaddr *dest_addr, socklen_t dest_len) int recvfrom (int socket, char *buff, int buff_len, int flags, const struct sockaddr *src_addr, socklen_t src_len) Client closes its socket (close) Server keeps waiting for other data Application 2-* UDPP Client/Server Socket Interaction Application 2-* Application Layer 2-* Chapter 2: outline 2.1 principles of network applications 2.2 Web and HTTP 2.3 FTP 2.4 electronic mail SMTP, POP3, IMAP 2.5 DNS 2.6 P2P applications 2.7 Video streaming and content distribution networks Application Layer * Application Layer 2-* Web and HTTP First, a review… web page consists of objects object can be HTML file, JPEG image, Java applet, audio file,… web page consists of base HTML-file which includes several referenced objects each object is addressable by a URL, e.g., www.someschool.edu/someDept/pic.gif host name path name Application Layer * Application Layer 2-* HTTP overview HTTP: hypertext transfer protocol Web’s application layer protocol client/server model client: browser that requests, receives, (using HTTP protocol) and “displays” Web objects server: Web server sends (using HTTP protocol) objects in response to requests PC running Firefox browser server running Apache Web server iphone running Safari browser HTTP request HTTP response HTTP request HTTP response Application Layer * Application Layer 2-* HTTP overview (continued) uses TCP: client initiates TCP connection (creates socket) to server, port 80 server accepts TCP connection from client HTTP messages (application-layer protocol messages) exchanged between browser (HTTP client) and Web server (HTTP server) TCP connection closed HTTP is “stateless” server maintains no information about past client requests protocols that maintain “state” are complex! past history (state) must be maintained if server/client crashes, their views of “state” may be inconsistent, must be reconciled aside Application Layer Simple Service Discovery Protocol uses HTTP over UDP (HTTPU) * Application Layer 2-* HTTP connections non-persistent HTTP at most one object sent over TCP connection connection then closed downloading multiple objects required multiple connections persistent HTTP multiple objects can be sent over single TCP connection between client, server Application Layer * Application Layer 2-* Non-persistent HTTP suppose user enters URL: 1a. HTTP client initiates TCP connection to HTTP server (process) at www.someSchool.edu on port 80 2. HTTP client sends HTTP request message (containing URL) into TCP connection socket. Message indicates that client wants object someDepartment/home.index 1b. HTTP server at host www.someSchool.edu waiting for TCP connection at port 80. “accepts” connection, notifying client 3. HTTP server receives request message, forms response message containing requested object, and sends message into its socket time (contains text, references to 10 jpeg images) www.someSchool.edu/someDepartment/home.index Application Layer * Application Layer 2-* Non-persistent HTTP (cont.) 5. HTTP client receives response message containing html file, displays html. Parsing html file, finds 10 referenced jpeg objects 6. Steps 1-5 repeated for each of 10 jpeg objects 4. HTTP server closes TCP connection. time Application Layer * Application Layer 2-* Non-persistent HTTP: response time RTT (definition): time for a small packet to travel from client to server and back HTTP response time: one RTT to initiate TCP connection one RTT for HTTP request and first few bytes of HTTP response to return file transmission time non-persistent HTTP response time = 2RTT+ file transmission time time to transmit file initiate TCP connection RTT request file RTT file received time time Application Layer 2RTT + dtran + 10(2RTT + dtran) 2RTT + dtran + 2RTT + 10dtran 2RTT + dtran + 10RTT + 10 dtran 2RTT + dtran + RTT+ 10dtran * Application Layer 2-* Persistent HTTP non-persistent HTTP issues: requires 2 RTTs per object OS overhead for each TCP connection allocate TCP buffers initialize TCP variables browsers often open parallel TCP connections to fetch referenced objects persistent HTTP: server leaves connection open after sending response subsequent HTTP messages between same client/server sent over open connection client sends requests as soon as it encounters a referenced object as little as one RTT for all the referenced objects Application Layer * Benefits of Persistent HTTP Reduced response time CPU time saved in routers and hosts Network congestion is reduced HTTP requests and responses can be pipelined on a connection As little as one RTT for all the referenced objects Application 2-* Issues with Persistent Connections? How long to keep a TCP connection open? TCP connections require memory Many TCP connections can overload server Server timeouts and closes connections If disk is the bottleneck, persistent HTTP may perform worse than non-persistent HTTP (see paper). Application 2-* Issues with Pipelining? Some browsers do not implement pipelining IE, Safari: NO Opera, Chrome: Yes Firefox: YES but OFF by default Reasons? Old servers may not implement it Head-of-line blocking Application 2-* Wiki, based on a 2009 reference * SPDY – An Enhancement to HTTP/1.1 Proposed by Google Deployed and used by Google, Facebook, Twitter, etc. 4 key design features Multiplexed streams Request prioritization Server push Header compression Application 2-* Placement in network stack* *SPDY: An experimental protocol for a faster web, http://www.chromium.org/spdy/spdy-whitepaper Wiki, based on a 2009 reference, 11-50% speedup, average ~40% * How speedy is SPDY?* Application 2-* *How speedy is SPDY?, Wang et al., NSDI 2014 Icwnd = initial congestion window size (typically 3, google servers use 32) * Application Layer 2-* HTTP request message two types of HTTP messages: request, response HTTP request message: ASCII (human-readable format) request line (GET, POST, HEAD commands) header lines carriage return, line feed at start of line indicates end of header lines GET /index.html HTTP/1.1 Host: www-net.cs.umass.edu User-Agent: Firefox/3.6.10 Accept: text/html,application/xhtml+xml Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7 Keep-Alive: 115 Connection: keep-alive carriage return character line-feed character Application Layer * Application Layer 2-* HTTP request message: general format request line header lines body method sp sp cr lf version URL entity body cr lf value header field name cr lf value header field name ~ ~ ~ ~ cr lf ~ ~ ~ ~ Application Layer * Application Layer 2-* Uploading form input POST method: web page often includes form input input is uploaded to server in entity body URL method: uses GET method input is uploaded in URL field of request line: www.somesite.com/animalsearch?monkeys&banana Application Layer * Application Layer 2-* Method types HTTP/1.0: GET POST HEAD asks server to leave requested object out of response HTTP/1.1: GET, POST, HEAD PUT uploads file in entity body to path specified in URL field DELETE deletes file specified in the URL field Application Layer * Application Layer 2-* HTTP response message status line (protocol status code status phrase) header lines data, e.g., requested HTML file HTTP/1.1 200 OK Date: Sun, 26 Sep 2010 20:09:20 GMT Server: Apache/2.0.52 (CentOS) Last-Modified: Tue, 30 Oct 2007 17:00:02 GMT ETag: "17dc6-a5c-bf716880" Accept-Ranges: bytes Content-Length: 2652 Keep-Alive: timeout=10, max=100 Connection: Keep-Alive Content-Type: text/html; charset=ISO-8859-1 data data data data data ... Application Layer * Application Layer 2-* HTTP response status codes 200 OK request succeeded, requested object later in this msg 301 Moved Permanently requested object moved, new location specified later in this msg (Location:) 400 Bad Request request msg not understood by server 404 Not Found requested document not found on this server 505 HTTP Version Not Supported status code appears in 1st line in server-to-client response message. some sample codes: Application Layer * Application Layer 2-* Trying out HTTP (client side) for yourself 1. Telnet to your favorite Web server: opens TCP connection to port 80 (default HTTP server port) at cis.poly.edu. anything typed in sent to port 80 at cis.poly.edu telnet cis.poly.edu 80 2. type in a GET HTTP request: GET /~ross/ HTTP/1.1 Host: cis.poly.edu by typing this in (hit carriage return twice), you send this minimal (but complete) GET request to HTTP server 3. look at response message sent by HTTP server! (or use Wireshark to look at captured HTTP request/response) Application Layer * Application Layer 2-* User-server state: cookies many Web sites use cookies four components: 1) cookie header line of HTTP response message 2) cookie header line in next HTTP request message 3) cookie file kept on user’s host, managed by user’s browser 4) back-end database at Web site example: Susan always access Internet from PC visits specific e-commerce site for first time when initial HTTP request arrives at site, site creates: unique ID entry in backend database for ID Application Layer * Application Layer 2-* Cookies: keeping “state” (cont.) client server cookie file one week later: backend database usual http response msg usual http response msg access usual http request msg cookie: 1678 cookie- specific action ebay 8734 create entry usual http request msg Amazon server creates ID 1678 for user ebay 8734 amazon 1678 usual http response set-cookie: 1678 usual http request msg cookie: 1678 cookie- specific action access ebay 8734 amazon 1678 Application Layer * Application Layer 2-* Cookies (continued) what cookies can be used for: authorization shopping carts recommendations user session state (Web e-mail) cookies and privacy: cookies permit sites to learn a lot about you you may supply name and e-mail to sites aside how to keep “state”: protocol endpoints: maintain state at sender/receiver over multiple transactions cookies: http messages carry state Application Layer Cookies: IE, Windows 7: C:UsersAppDataRoamingMicrosoftWindowsCookies and C:UsersAppDataRoamingMicrosoftWindowsCookiesLow
Firefox: Options -> Privacy
Chrome: Settings -> Advanced Settings -> Privacy
*

Application Layer
2-*
Web caches (proxy server)
user sets browser: Web accesses via cache
browser sends all HTTP requests to cache

object in cache: cache returns object
else cache requests object from origin server, then returns object to client
goal: satisfy client request without involving origin server
client
proxy
server
client
origin
server
origin
server

HTTP request

HTTP response

HTTP request
HTTP request

HTTP response
HTTP response

Application Layer

*

Application Layer
2-*
More about Web caching
cache acts as both client and server

server for original requesting client
client to origin server
typically cache is installed by ISP (university, company, residential ISP)

why Web caching?
reduce response time for client request
reduce traffic on an institution’s access link
Internet dense with caches: enables “poor” content providers to effectively deliver content

Application Layer

*

Application Layer
2-*
Caching example:
origin
servers
public
Internet
institutional
network
1 Gbps LAN
1.54 Mbps
access link
assumptions:
avg object size: 100K bits
avg request rate from browsers to origin servers:15/sec
avg data rate to browsers: 1.50 Mbps
RTT from institutional link to any origin server: 2 sec
access link rate: 1.54 Mbps

consequences:
LAN utilization: 0.15%
access link utilization = 97%
total delay = Internet delay + access delay + LAN delay

= 2 sec + minutes + usecs

problem!

Utilization = Traffic intensity

Application Layer

*

Application Layer
2-*
assumptions:
avg object size: 100K bits
avg request rate from browsers to origin servers:15/sec
avg data rate to browsers: 1.50 Mbps
RTT from institutional link to any origin server: 2 sec
access link rate: 1.54 Mbps

consequences:
LAN utilization: 0.15%
access link

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